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Advanced Mastermind pits "code makers" against "code breakers." Code makers place five colored pegs behind a shield. Code breakers have twelve chances to figure out the color and sequence of the setup. If a dozen opportunities sounds overly generous, consider that code makers have 32,768 peg arrangements at their disposal. After code breakers make their first, best guess--by placing five pegs of their own on the game board, the code makers give some feedback. If one of the guesses is correct in both color and placement, they'll place a red peg in a "code peg" hole. A white peg indicates a correct color, but wrong placement. Code breakers won't know which of their guesses is correct, or even half-correct. It'll take concentration, mental fortitude, and a lucky guess or two to break the code. If they fail, they should take comfort in knowing that they get to be code makers on the next turn. --Wendy Slotboom
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Advanced Mastermind pits "code makers" against "code breakers." Code makers place five colored pegs behind a shield. Code breakers have twelve chances to figure out the color and sequence of the setup. If a dozen opportunities sounds overly generous, consider that code makers have 32,768 p...(click for more.)
Manufactured By - Pressman Toys
Age Group - 8 years and up
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Features: - Includes board, hinged shield, code pegs and instructions
- Extra challenging edition
- For 2 players
- Fun for the whole family
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